Models of chess set & Renders

 Models:

Pawns:

used a polygon shape, copied that shape, and moved it up. I then altered the points and angles of the top curve. Lofted the two curves to create a central rock, capping it to finish it off. 

Then added a slight protrusion by taking the central rock and scaling it to a smaller size.
and then added a little star.

Horse:

I started with a circle that I scaled down on one axis to make an oval, and then copied/pasted and moved my ovals in a way that I could loft into my sketch.
I then lofted each divot to allow for the creases to exist. I then joined and then caped the lofts to create a solid object

Bishop:

this was the hardest to make. the whole structure started out with a cone that I placed a spiral on top of. I wanted the shell to be larger on the bottom but thinner on the top, but doing so creates a shape that can't be joined onto other objects. so I had to live with a straight pipe through its spiral. in deciding the pipe diameter I placed a line from one end of the spiral upward, and used the length function to gather a distance I could split in half
I then had to make a coned cap for the spiral. I exploded the object extracted a wire frame from the top cap, and used the closed lines to make a top point for the cone.
since the angle of the top of the spiral isn't flat, I would have to make a cone out of a skeleton. I then placed two lines from the top point to two sides of the wire frame, which I had split in two, in the process of preparing the frame to generate a surface. I then used the 'surface from 2,3, or 4 edge curves' function. to generate two sides of a cone I could join together.
after that, I was generating the base. I used the same outline of the king and queen bases and just changed the loft by adding a few more copies of the flower shape.

I then caped my base and rejoined my spiral, and attempted to Boolean the objects together. However the top cone for whatever reason refused to join with the rest of the object, so when I go to print this I will have to print the cone separately to be glued on after.

Rook:

I had attempted to take the grasshopper files provided to me into practice to make a coral block, however, the grasshopper file was missing a play button for some reason, and using the premade lines were proving to be too time-consuming.
So I resorted to plan B. I made a spiked structure, by arraying triangles along a circle, trimming, joining, and extruding them.

I then sliced it at an angle with Boolean difference.


I then attached some extruded stars with filleted edges, and some shrunken down pawns without embellishments.

I then scaled this to size up with my other pawns as it was originally too large.

King & Queen:

I started by making the spire by drawing out a curve to revolve into an object.

I then placed a pearl on top of the spire, and then proceeded to create it's divots. to do so I created a flower-like shape with some arrayed circles that I trimmed and joined together. I then took that shape made a copy of it, shrunk it down, moved it slightly upwards, and lofted the two shapes to make a surface. I then placed that surface in the spot I'd like to cut and then extruded, and Boolean differenced it from the spire to make its divots.


In making the base I used the same flower curve as before to generate a loft that I could place on top of a disk. and due to the gumball on the flower being slightly off center, it creates a flowing effect in the shapes of divots on the spire.

In generating the disk I drew out a curve to be revolved into the object.

Regarding making the queen I was essentially finished. But in making the king I still had to add another pearl. I wanted the additional one to be distorted so I had rebuilt a sphere so I could shift around some of its points. I then took the altered sphere and Booleaned it to the major one, finishing it off with a fillet to smooth the joint.
These are the finals.

Printing Thoughts:

I think that pawns such as the Rook, Horse, and Pawn should be okay without supports, but the objects with stands may require them. Due to those pawns containing divots, though whether those divots are too wide I don't yet. I will likely need to consider how big my pawns are to accommodate the glued-on piece from the bishop, as I'd hate for it to be too small.

Renders:

Organizing:

organizing my objects into separate sections to apply materials to consisted of exploding each object and selecting groups to be reorganized into a different layer.

Environment:

built a grid for the chessboard and extruded the pieces under different layers. and added a boarder


for the wider environment that the board would sit in, I would like to have it take place on a beach with colorful glimmers on the pearl accents of the pieces, but for the sake of time and general life priorities, I needed to go with a simple wood floor and simple lighting.
my lighting consists of a long front-facing light and a spotlight that can be interchanged with the sun.



The Renders:





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